Offensive Line Grades vs. Bears

Filmstudy Offensive Line Grades vs. Bears

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Fans will want to forget this game, so I’m not going to review the drops, fumble, and receiver-deflected interceptions that cost the Ravens 20+ net points and the game.

The Ravens ran an unusual unbalanced line formation on the last play of the 3rd quarter.

all-22-alignment

The Ravens appear to have 3 receivers and a TE on the left side, but Ronnie Stanley is lined up split left and standing on the left hash.  He’s not an eligible receiver due to being covered by Wallace wide left. Howard is at what normally would be LT and Watson is eligible as the outside man on the line to the right, although he is set up at the RT.

At the snap, Stanley crashed inside to seal Bullard as Howard and Boyle pulled left. Collins bounced to the outside for a 6-yard run left that ended largely as an individual effort  It was a confusing play design run without a huddle that looked as if it was intended to free Watson in the seam. Unfortunately, Fox was showing the Bears sideline, so the play was joined in progress and the creative formation was lost to the viewing audience.

Offensive Line Scoring

The Ravens ran 70 scored snaps versus the Bears (excludes accepted penalties which result in no play, kneels, spikes, and special teams plays that result in a run or pass).

Stanley: Ronnie took a small step back from his outstanding game versus the Raiders, but avoided any big errors.  His primary opponent was ex-Raven Pernell McPhee who can still certifiably rush the passer. McPhee was involved in all of the pressure events surrendered by Stanley, which included a swim move, a bull, a failure to block either Travathan or McPhee, and a double team from Stanley and Hurst that McPhee split. Of the pressure shares he allowed, 3 came on consecutive plays (beginning Q2, 1:15). He had 1 block in level 2, 1 pancake, and his highlight was a pull to flatten Amos in level 2 (Q3, 4:00).

Scoring: 70 plays, 62 blocks, 4 missed, 3.5 pressures, 55 points (.79 per play). That’s a B+ at tackle after adjustment.

Hurst: Despite a holding flag, James played well. He had 2 partial pressures, each on a double team of McPhee (Q2, 1:15, with Stanley and Q4, 5:02, with Jensen). He was beaten inside when he held McPhee (Q3, 4:08). He made 2 blocks in level 2 and converted 3 of 4 pulls. His highlight was a combination on Bullard then Acho in L2 (Q3, 0:24).

Scoring: 70 plays, 63 blocks, 5 missed, 1 pressure, 1 offensive holding, 55 points (.79 per play). After adjustment that’s a C+.

Jensen: Ryan had his first poor game since the opener. I gave him a half charge for the sack by Hicks (Q3, 11:09), because he was getting beaten by Goldman at the same time. He had been shed by Goldman for a penetration on the play before (Q3, 11:44). He had a total of 7 missed blocks,  On 6 of those, he was in the process of being beaten, but either the run did not result in a loss or the ball was out quickly. He had 6 blocks in level 2 and 1 pancake. His most impressive penetration (Q1, 8:14) came when he held off penetration from Unrein, then moved to level 2 to get solid push on Goldman on a slow-developing, 8-yard stretch left by Collins.

Scoring: 70 plays, 58 blocks, 7 missed, 1 penetration, 1.75 pressures, ½ sack, 49.5 points (.71 per play). After adjustment, that’s a D.

Eluemunor: Jermaine minimized serious blocking errors in his first NFL start. Hicks beat him for a sack coincident to Jensen getting beaten by Goldman (Q3, 11:09). He also allowed a pair of half pressures (Goldman, Hicks). He was fortunate the officials did not flag him for a block in the back (Q4, 11:39) when he was beaten outside by Hicks. Of his 7 missed blocks, 4 were cases of being beaten and 3 others were failed blocks (2 in L2, 1 at LoS). He had 2 blocks in level 2 and 2 pancakes.

Scoring: 70 plays, 60 blocks, 7 missed, 1 pressure, ½ sack, 55 points (.79 per play). After adjustment, that’s a B at guard. While his game was far better than Ravens fans should have expected in terms of the grade, I think he’d be unlikely to score as well if he repeated the performance.

Howard: Austin struggled with the Bears’ best young pass rusher, Leonard Floyd who has 10 sacks in 18 career games. To his credit, Howard avoided any full sack charges or QHs, but he frequently gave ground in the pocket.  Floyd beat him twice with spin moves and 3 times by bull rush for pressures. In addition, Hicks beat him on a stunt and a spin move. I charged him with 1/3 of McPhee’s sack (Q2, 0:55), when Howard was backed up by the stunting Hicks into Flacco’s face at virtually the exact 3 second point. Had it happened earlier, Austin would have received the entire sack charge, but in this case, I charged him the equivalent of a pressure and put the rest on Joe. See below if you want to know how to time plays accurate to within .03 seconds using your DVR. For masochists only, here are the list of plays with a share of a pass rush event as I scored it:

(Q1, 1:08), (Q2, 5:10), (Q2, 3:54), (Q2, 2:48), (Q2, 2:27), (Q2, 1:02), (Q2, 0:55), (Q2, 0:18), (Q4, 3:49), (Q4, 3:33), (OT, 5:53)

Howard had 5 blocks in level 2 and converted both of his pulls. I scored the second pull, from the odd unbalanced line formation mentioned above as a highlight.

Scoring: 70 plays, 57 blocks, 2 missed, 8.25 pressures, 1/3 sack, 40.5 points (.55 per play). That’s a D after adjustment.

If you’re interested in seeing scoring trends for the players this season, these charts will be updated weekly.

Timing plays on your DVR: I suspect this will work for most DVRs, but this is specific for DirecTV:

— Pause the play shortly before the snap

— With the action paused, use the fast forward button to click ahead what appears to be “1 frame” at a time

— When the first movement of the ball occurs from center, that starts the count of clicks with 1

— For games broadcast on CBS, there are 30 clicks per second, but for reasons I don’t understand, the broadcast refresh for Fox games is 60 clicks per second, allowing for greater accuracy of timing.

— To calibrate the refresh rate per second, you can use the on-screen game clock and count the number of clicks in 1 second.

The click method is useful to time all sorts of events in football, like hang time, pocket integrity, and snap reaction for linemen.

I found an interesting discussion of the difference between CBS and Fox broadcasts here.

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Ken McKusick

About Ken McKusick

Known as “Filmstudy” from his handle on area message boards, Ken is a lifelong Baltimorean and rabid fan of Baltimore sports. He grew up within walking distance of Memorial Stadium and attended all but a handful of Orioles games from 1979 through 2001. He got his start in sports modeling with baseball in the mid 1980’s. He began writing about the Ravens in 2006 and maintains a library of video for every game the team has played. He’s a graduate of Syracuse with degrees in Broadcast Journalism and Math who recently retired from his actuarial career to pursue his passion as a football analyst full time. If you have math or modeling questions related to sports or gambling, Ken is always interested in hearing new problems or ideas. He can be reached by email at [email protected] or followed on Twitter @filmstudyravens. More from Ken McKusick

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