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Cam Jurgens

Cam Jurgens Ravens Draft Central
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Cam Jurgens

IOL Iowa 6-3 303 JR #51


ARM LENGTH: 33 3/8”//HAND SIZE: 10”//40YD: 4.92 (99%)//10YD: 1.71 (97%)
VJ: 33 ½” (98%)//BJ: 9’11” (100%)//BP: 25 (57%)//SS: 4.49 (91%)//3C: 7.19 (100%)

Projection: Developmental Center. Scheme diverse as he requires similar development as a Gap and Zone blocker. Draft Projection: Late Round 3 ~

Ravens Fit: I actually think Jurgens is scheme diverse but not yet ready to start as a run blocker in heavy Gap or Zone schemes. He has a fitting deficiency as a Zone blocker that needs to be resolved by coming under control more at the point of impact, and a finishing deficiency as a Gap blocker where he needs to maintain his pad level through the rep. The Ravens could choose to take him and develop the finishing portion of his game. His pass protection is already solid to good with a ceiling for more so he would compete with Pat Mekari day one and likely lose but develop over his first couple of years in the league.

Overall Fit 3/5

Pass Protection

Very good athlete. Remarkable explosion and acceleration show up in his initial set quickness as he fires out of his stance after snapping the ball and is quick to his set-point. He has quick and efficient feet and maintains the half-man relationship through his set with ease. He has a wide base and can deal with most interior pass-rushers. He works very well with independent hands, with good hand timing, placement and accuracy. He is a natural bender and maintains leverage throughout the rep. When working a two-handed-strike, which he does deploy too often, his hands can be placed a little high and wide. He doesn’t process well or react efficiently to stunts and games as well as pressure packages.

He doesn’t have great hip fluidity and so it can be a struggle to redirect to looping rushers or blitzing second level defenders. He has an outstanding anchor, he is able to maintain great angles through his body to keep his position of leverage and stalemate all types of rusher and different power moves – either straight power or speed to power. He can also deploy a short hop backwards as a failsafe to reset and re-anchor. In general he has good recovery as a pass protector and can right himself from compromising positions.

Run Blocking

As a Zone blocker he positions very well for the different types of blocks. Firing out of his stance so quickly enables him to get in position to reach block even defenders lined up outside the Guard. This quickness can mean he can compete with most simply by getting his mass into an advantageous position. It also means when he’s blocking in space he has the foot speed and acceleration to climb up to a second level defender with ease and locate quickly. On all types of Zone block though, he does not come under control when he gets to the point of contact. He doesn’t have strike-zone recognition and his hands land outside the frame of the defender. He could also adjust the angle he takes at the 2nd level to avoid more athletic defenders beating him with lateral quickness in open space. On Reach blocks, OL with better processing and ability to deconstruct blocks quickly can disrupt his hand timing and get him to over-balance.

As a Gap blocker he also has good positioning, but this time it is more about technique as he works an excellent drive and attack step. He fits better as he’s more under control and works good hand placement and timing on Base Blocks. He cannot consistently finish as he loses his leverage on impact and struggles to recover it so he can roll his hips and drive on contact. As a DrIve man on double teams he must improve his release decision-making, he can seal too much or not seal enough before releasing to the second level. As a puller the fitting deficiency when he’s on the move applies. Good toughness and aggression, will finish guys through the whistle

Good pass pro with very good anchor, could process and open to stunts/games quicker. Elite acceleration and explosion help provide high ceiling as run blocker but with some technical issues to fix.

3 Year Starter at C after moving from TE
INJURY: Foot injury (TR FR)

Toughness 4
Intelligence 3
Versatility 3
Grit 4
Scheme 3

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